When the project was first introduced I was drawn to the idea in animation of creating a foreground, mid, and background in three separate layers to illustrate the large space when animating, by moving each layer at a different speed across the screen. I saw the translucent paper had the same quality, and wanted to create a scene from a video game to see if the same quality could be mimicked with the idea of layering the two papers. The game I had pulled inspiration from was Elden Ring. In this game, it’s very common to come across these large open spaces that create a desire to explore. I wanted this same quality to exist in my piece so I thought I would be perfect for reference. I used black acrylic paint and began layering onto the paper to build value because I was reducing the color image to black and white. I wanted to really focus on the implied shape of the hair, sword, and landscape without overdoing it. Overall I think this was a great experiment, I would love to in the future go back and add in some highlights of white to help increase the range of values.












